Our new programmer is working on this (the recent formation keeping improvements are his work), but remember there is still a long way to go in this area. When this happens, we’ll dedicate a special DD to it. However, those who find it too difficult and unfamiliar will be able to switch it off as realism option (it will also be a server setting).Īir Marshal mode that is being developed especially for multiplayer will also enter the testing stage soon. The introduction of this model is likely to change the flow of air combat, especially in multiplayer. The algorithms it is using are based on the research of various institutes. The model will also simulate a loss of consciousness and ability to control an aircraft after experiencing too sharp or too severe overloads. Switch to the newer F-MOD API version which we hope will fix the disappearing sounds issue right away or in the near future.Īn advanced model of pilot physiology that includes complex fatigue modeling that takes into account G-overload fatigue, overload frequency, alternation of positive and negative overloads, wounds, having a G-suit, lack of oxygen and oxygen supply system. Now let’s list the features that are at the final stage of development at the moment: We’re working on the new Career timeframe ‘Battle of Rhineland’ in parallel. The work on the Rhineland map for Bodenplatte is also progressing well and we’ll show you some of it in one of the coming DDs. Tempest Mk.V ser.2: 3D model is finished, the flight model is nearly finished, it will go to beta testing soon as well.ī-25D (Mitchell II): 3D model is finished, we’re working on the last bits of texturing and turret animations, the flight model is in development. P-38J-25: cockpit texturing is nearly finished, the flight model is finished, it will go to beta testing soon. P-51D-15: cockpit texturing and flight model is in development. Here’s the rundown on their current statuses:
#Il 2 sturmovik battle of stalingrad planes update
At the moment we plan to make all these four planes available to you in the next huge update at the end of September that will also bring the important new features we’re working on at the moment. But the more difficult is the task the more interesting is the result. After the recent release of the update 3.102 many of you wondered “why there are no new Bodenplatte planes”? There is nothing strange about it: the remaining three player-controllable fighters and AI-controlled bomber are the most complex and difficult to produce objects in the entire history of our team.